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Airline tycoon deluxe strategy guide
Airline tycoon deluxe strategy guide






Within the airport, there are a variety of places you can and must visit to be successful. being the first company to build and launch a space station into orbit. In any given mission, you may be expected to schedule and carry out a certain number of flights, transport more passengers than your competition, link various cities with new routes, increase the value of your company to a predetermined amount, earn the best reputation for your airline, or even compete in a space race. There are a wide variety of mission objectives. The game is organized into two campaigns comprised of 16 missions total. You are also given a few other preference options such as toggling off the thought bubbles hovering over every passenger's head (thank God!), volume control for airport-wide intercom announcements, and using actual airport abbreviations or substituting ones that more closely resemble the names of some of the locales. There are 26 different types of aircraft (with detailed stats for each) to choose from in assembling your fleet and over 200 different routes available to expand your network of flight connections. Airline Tycoon also offers you the option of choosing your "home" airport from a list that includes New York, London, Paris, Chicago, Frankfurt, Hong Kong and over 40 other international locations. Your competition can either be computer controlled characters or real opponents using the multiplayer network module.

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You are called upon to schedule flights, book passengers, coordinate connections, log flight plans, equip aircraft, maintain and upgrade those aircraft, purchase jet fuel, hire employees, and a myriad of other management requirements.Īt the outset of the game, you choose to play as one of four competing airline managers. I decided, instead, to put my prejudices aside and give Airline Tycoon a chance.Īlthough Airline Tycoon 's visual presentation is proffered in an extremely different manner than most other games in this genre, it contains all of the essential elements of gameplay that, in fact, define the genre. My inclination was to click on "quit game" and cut my losses. At first, I felt like I wasn't playing a management sim at all, but rather a goofy RPG (something akin to the Space Quest series). My initial perception was that the game suffered from a seemingly schizophrenic mixture of genres. To add insult to injury, the various passengers and airline managers appeared as whimsical caricatures that reminded me of clay-mation figures from those old television Christmas specials (something like "Rudolph the Red-Nosed Reindeer meets Frosty the Snowman"). Imagine my bewilderment when what appeared, instead, on my monitor screen was a ground level perspective, two-dimensional, cartoon representation of an airport interior.

airline tycoon deluxe strategy guide

I was expecting the typical overhead perspective and moderately realistic, isometric graphics (at least giving the illusion of three dimensions) that are so pervasive in any SIM City -style management/strategy game.

airline tycoon deluxe strategy guide airline tycoon deluxe strategy guide

Other "tycoon" titles came to mind such as Railroad Tycoon, Transport Tycoon, Roller Coaster Tycoon (one of my personal favorites) and the much anticipated Monopoly Tycoon.Īlmost immediately upon installing the game, I was taken aback, however, by the unique look of Airline Tycoon and just how much it was unlike these other titles.

airline tycoon deluxe strategy guide

When I was first given the assignment to review Monte Cristo's new management game, Airline Tycoon, I thought it would be reminiscent of other business management sims I'd played.






Airline tycoon deluxe strategy guide